Not only did they not have access to the original team, the studio demanded absolute secrecy. Potential employees were not told anything about the project until after they were hired.
The game required highly specialized skills to make and they made sure the studio wouldn’t be able to acquire those skills.
The team that did the porting had no access to the original dev team, and the performance is worse than KSP1, so I’d say its pretty bad.
Not only did they not have access to the original team, the studio demanded absolute secrecy. Potential employees were not told anything about the project until after they were hired.
The game required highly specialized skills to make and they made sure the studio wouldn’t be able to acquire those skills.