KSP2 is a pretty apt comparison because it was fucked over by corporate acquisitions.
Someone had a vision, formed a studio called Squad, ran a very successful early access campaign and built a critically acclaimed game. Then, it was acquired by Take Two Interactive which of course has some parent company whatever, and then you start getting ideas like "We’ll make an expansion to the original game. No, we’ll make it a whole other game but it has to be based on the original code, which is a big pile of tech debt spaghetti. They put out some cool looking trailers, they show off some beautiful artwork, then the lizard people in the C suite say “Wait, we could make big profits this quarter if we shut down the whole studio, laid off all developers, and left the game as it is on sale on Steam.” Which is where the game is now.
This is the future of the Subnautica franchise under Krafton. Krafton, by causing this whole kerfluffle by being shitty dead souled businessmen, have already burned down Subnautica.
KSP2 is a pretty apt comparison because it was fucked over by corporate acquisitions.
Someone had a vision, formed a studio called Squad, ran a very successful early access campaign and built a critically acclaimed game. Then, it was acquired by Take Two Interactive which of course has some parent company whatever, and then you start getting ideas like "We’ll make an expansion to the original game. No, we’ll make it a whole other game but it has to be based on the original code, which is a big pile of tech debt spaghetti. They put out some cool looking trailers, they show off some beautiful artwork, then the lizard people in the C suite say “Wait, we could make big profits this quarter if we shut down the whole studio, laid off all developers, and left the game as it is on sale on Steam.” Which is where the game is now.
This is the future of the Subnautica franchise under Krafton. Krafton, by causing this whole kerfluffle by being shitty dead souled businessmen, have already burned down Subnautica.