• darthelmet@lemmy.world
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    5 days ago

    I don’t know what to expect with this. Probability of it turning out good feels low. It looks like it’s just gonna be a lot of action. I didn’t get much personality from the trailer. I’d hope they add in the weird stuff. Although I guess Sekiro had less of that than Souls or Elden Ring.

  • RightHandOfIkaros@lemmy.world
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    4 days ago

    I appreciate the amount of detail they put into making this look like cel animation. Each frame of animation on characters have a slight offset shadow for example, which is a micro detail most people aren’t even going to notice until they read this comment and then check again, but it really sells the effect well. Cel animation looked like that due to the photographing process. Combined with the simpler color palette, it really made me appreciate the animation more than I usually would.

    I mean, this is most likely still computer-assisted animation, of course. I highly doubt they would spend the time and many hours actually making an authentic cel animated trailer. But to all the people that said I was wrong when I said computer-assisted anime didn’t have to look so different from cel animation, this is a good example of what I was talking about.

  • JakenVeina@midwest.social
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    4 days ago

    So, the word floating around is that the studio is using generative AI as part of the animation process for this show. I don’t suppose anyone has details on this? If we’re talking about animators and artist supplementing their own work, that’s quite a bit different than the studio using it, or enforcing use, in an effort to replace or underpay animators. I’d be interested to hear the opinions of the animators themselves, but unless they’re unionized, I can’t imagine we’ll ever hear their opions.

    • NineSwords@ani.socialOP
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      4 days ago

      I’m only interested in the end product. I really don’t care what tools they use to get there. If it’s entertaining, it’s entertaining. If it’s shit, it’s shit. I’m a simple guy.

  • djsoren19@lemmy.blahaj.zone
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    5 days ago

    This is kinda a weird choice. I don’t think the setting of Sekiro is that vast, so I imagine this will kinda have to follow the plot of the game. The thing is, Sekiro was already a heavy story-based game, at least compared to most other FromSoft titles. Your character has a voice, there are story cutscenes, it’s not quite like a Dark Souls where you can complete the game without knowing anything about Kuro or his goals.

    If the anime is really just going to be a beat for beat retelling of Sekiro, that seems like a waste. It’s also not like the story of the game is even that compelling? It’s a lot of Macguffin collecting, the overall theme is a pretty basic “power corrupts.”

    • NineSwords@ani.socialOP
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      5 days ago

      Very fair point. I’ve finished the game several times and am looking at the anime as some fan service just to see scenes animated that I’ve played before. You know the kind where you shake your disinterested SO’s shoulder and tell them they have to look because of what’s happening next. “Don’t look at your phone! You have to look what happens now” That’s too cool!"

  • bread@sh.itjust.works
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    5 days ago

    Edgerunners works because they told a story in the universe rather than the story of the game, and because of the studio chosen to handle it. I’ve never heard of this studio before, but I have already played the game.

    • RightHandOfIkaros@lemmy.world
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      2 days ago

      The Halo TV show was bad because they told a story that was different from the story in the game. The live action Cowboy Bebop was bad because they told a story that was different from the story in the anime. The Silent Hill movies were bad because they told stories that were different from the stories in the games. The Witcher TV show… You get the point I think.

      There are many reasons a show fails, and ignoring/disrespecting the source material is one of them. Adapting the content of a game into a movie does not mean it will automatically fail. The problem is that the filmmakers often ignore the source material, or deviate too greatly from the game’s content, likely because they try to add their own spin on it instead of presenting what is already handed to them on a silver platter. In fact, I cannot recall any movie based on a video game that accurately adapted the story of the game without making major changes. Except maybe the Japanese film “Yakuza: Like A Dragon” from 2007, which accurately portrayed events and characters from the game but was held back a lot by Japans at the time immature live action film production quality. Even then, the film still deviated from the source material. Its not that movies based on games cannot exist without changes, they absolutely can. Its just that nobody has done it yet, and I keep hoping the film writers can just swallow their pride and make something accurate to the source material without adding their own changes on top.

      Edgerunners worked well because even though the story was different from what was in the game, it still respected the original source material of both the CDPR game and the original TTRPG. Trigger is a good studio because they are passionate and often show immense respect for outside IPs they contract with.

      • bread@sh.itjust.works
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        2 days ago

        To be clear, I meant that that is why Edgerunners worked for me; having already experienced a story through a visual medium, I have near-zero interest of a movie or show adaptation.

        I don’t think it’s fair to say the shows you listed are bad because their stories differ from the games. They failed to respect the source material. Instead of telling a story in the universe of these games, they hit the universe with hammers and told a story in the result. The Witcher show is a book adaptation that started out mediocre and progressively got worse as it became apparent that they didn’t care about the source material.