misk@sopuli.xyz to Games@sh.itjust.worksEnglish · edit-21 month ago“Square collapsed after he left.” Final Fantasy composer on how Hironobu Sakaguchi’s innate leadership skills held the company togetherautomaton-media.comexternal-linkmessage-square6linkfedilinkarrow-up173arrow-down11
arrow-up172arrow-down1external-link“Square collapsed after he left.” Final Fantasy composer on how Hironobu Sakaguchi’s innate leadership skills held the company togetherautomaton-media.commisk@sopuli.xyz to Games@sh.itjust.worksEnglish · edit-21 month agomessage-square6linkfedilink
minus-square2fm@lemmy.worldlinkfedilinkEnglisharrow-up2·1 month agoHadn’t run through X since original launch, but was it the first FF with active battles? No more turn based? Or was it 12 that more-or-less abandoned turn based battles? (Never played 11)
minus-squareOmega@lemmy.worldlinkfedilinkEnglisharrow-up8·1 month agoX actually went back to fully turn-based, getting rid of the ATB. XII still had the ATB, but you could move freely in the environment and all enemies were already there. So no more random battles. XV was the first mainline Final Fantasy with active battles. But games like Crisis Core, Dirge of Cerberus, and Lightning Returns had it earlier.
Hadn’t run through X since original launch, but was it the first FF with active battles? No more turn based? Or was it 12 that more-or-less abandoned turn based battles? (Never played 11)
X actually went back to fully turn-based, getting rid of the ATB.
XII still had the ATB, but you could move freely in the environment and all enemies were already there. So no more random battles.
XV was the first mainline Final Fantasy with active battles. But games like Crisis Core, Dirge of Cerberus, and Lightning Returns had it earlier.
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