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Joined 8 months ago
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Cake day: October 28th, 2024

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  • In my opinion:

    If memory serves me right (as I played the game a while back), Shantae and the Pirate’s Curse’s intro stage acts as a tutorial, but it’s so seamless to gameplay and story that it barely feels like so. Iirc, also same for Valkyria Chronicles 4’s first mission.

    And that I remember better due to playing relatively recently, Final Fantasy VI and Catherine’s tutorials are well integrated to their games’ specific flows, the former being a series of NPCs you talk to, something you already do a lot in the game, and the latter being quick, straight to the point and given like it is a normal part of the narration and the increasingly frenetic (for a puzzler) gameplay.

    And also if memory serves me right, Dirge of Cerberus and Outlive both have optional missions in their main menus that act as tutorials, that don’t feel like a chore, and that if you ignore them, the game is still sufficiently manageable.






  • Personally, I think piracy is a tool of the desperate, the disheartened and those that don’t care for awarding merit. The desperate if a software is too hard to come by legitimately, the disheartened as a form of protest if the software/company has draconian practices at play, and those that don’t award merit because they would, if not never, at least rarely buy/rent anything if not forced to.

    FOSS is nice and all, but do mind people are expending their time in such projects, so if you think a project is good and you can afford it, I’d suggest supporting financially the creators.