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Joined 6 months ago
Cake day: January 20th, 2025
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I tested in these games -
ls -1 "$XDG_CONFIG_HOME/mod-manager"
:- Bloodstained: Ritual of the Night.toml
- Cyberpunk 2077.toml
- FlatOut 2.toml
- Gotham Knights.toml
- Grand Theft Auto: San Andreas.toml
- Ready Or Not.toml
- Stellar Blade.toml
- The Witcher 3.toml
cat "$XDG_CONFIG_HOME/mod-manager/Gotham Knights.toml"
active = "my" [my] mods = [ "nocape", "upscaler", ] [upscaler] # https://github.com/cdozdil/OptiScaler # v0.7.7-pre9 mods = ["OptiScaler"] [upscaler.environment] WINEDLLOVERRIDES = "version=n,b" [nocape] mods = [ # https://www.nexusmods.com/gothamknights/mods/330 "BatGirl Cape Off", ]
tree "/mnt/games/mod-manager/Gotham Knights/"
/mnt/games/mod-manager/Gotham Knights/ ├── BatGirl Cape Off │ └── Mercury │ └── Content │ └── Paks │ └── ~mods │ ├── BatGirl_Cape_OFF_Demon_26_P.pak │ ├── BatGirl_Cape_OFF_Demon_26_P.ucas │ ├── BatGirl_Cape_OFF_Demon_26_P.utoc │ ├── BatGirl_Cape_OFF_Eternal_13_P.pak │ ├── BatGirl_Cape_OFF_Eternal_13_P.ucas │ ├── BatGirl_Cape_OFF_Eternal_13_P.utoc │ ├── BatGirl_Cape_OFF_KnightOps_41_P.pak │ ├── BatGirl_Cape_OFF_KnightOps_41_P.ucas │ ├── BatGirl_Cape_OFF_KnightOps_41_P.utoc │ ├── BatGirl_Cape_OFF_Metal_36_P.pak │ ├── BatGirl_Cape_OFF_Metal_36_P.ucas │ ├── BatGirl_Cape_OFF_Metal_36_P.utoc │ ├── BatGirl_Cape_OFF_NeonNoir_22_P.pak │ ├── BatGirl_Cape_OFF_NeonNoir_22_P.ucas │ ├── BatGirl_Cape_OFF_NeonNoir_22_P.utoc │ ├── BatGirl_Cape_OFF_NewGuard_5_P.pak │ ├── BatGirl_Cape_OFF_NewGuard_5_P.ucas │ ├── BatGirl_Cape_OFF_NewGuard_5_P.utoc │ ├── BatGirl_Cape_OFF_Privateer_31_P.pak │ ├── BatGirl_Cape_OFF_Privateer_31_P.ucas │ ├── BatGirl_Cape_OFF_Privateer_31_P.utoc │ ├── BatGirl_Cape_OFF_Shinobi_46_P.pak │ ├── BatGirl_Cape_OFF_Shinobi_46_P.ucas │ ├── BatGirl_Cape_OFF_Shinobi_46_P.utoc │ ├── BatGirl_Cape_OFF_Titan_9_P.pak │ ├── BatGirl_Cape_OFF_Titan_9_P.ucas │ ├── BatGirl_Cape_OFF_Titan_9_P.utoc │ ├── BatGirl_Cape_OFF_YearOne_18_P.pak │ ├── BatGirl_Cape_OFF_YearOne_18_P.ucas │ └── BatGirl_Cape_OFF_YearOne_18_P.utoc └── OptiScaler └── Mercury └── Binaries └── Win64 ├── amd_fidelityfx_dx12.dll ├── amd_fidelityfx_vk.dll ├── D3D12_Optiscaler │ └── D3D12Core.dll ├── libxess.dll ├── libxess_dx11.dll ├── nvngx.dll ├── OptiScaler.ini └── version.dll
No idea why that tree is broken in monospace - it works in the preview, sorry!
I’ve built my own folder based mod-manager: https://github.com/Lucki/mod-manager
It’s using OverlayFs to lay mods on top of the game files which allows for easy switch-arounds of mod sets while keeping each mod separated in their own folder. It’s based upon config files and allows to freely collect mods in sets, even nested.
It’s probably full of unnoticed bugs because I’m the only one using it, but it works 🤷 I do have a bunch of convenience stuff queued up locally though. They need a bit of polishing but soon it’s ready for another push.
Looking in the aur libstdc++5-bin package it’s getting it from Debian pre-compiled: https://packages.debian.org/bullseye/libstdc++5
I don’t know about Nobara, but if isn’t available there you can get the library from the same source and use
LD_LIBRARY_PATH
to load that library.