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Cake day: June 11th, 2023

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  • long time rocket league player and have about 20 hours from open beta + release combined. Have to say RL’s netcode and physics still remain unbeatable, while Rematch tries to hide their input lag during live match through animation length, it’s very obvious when you played long enough and have those wonky lag or desync/rubberbanding even on connection <60ms average.

    The game have good fundamentals, but I doubt it will have good skill ceiling for longer term as the main ranked mode is 5v5 which relies on positional play. The dev didn’t mention quite a bit of things in terms of mechanics but players slowly converge to explain things off experience. Like, when you have the boost on, you have higher priority when trying to hit/pass the ball then player that does not activate it. At the moment, because of the lag/desync, person have good ball control/possession have advantage over people trying to defend if purely in a 1v1 situation. If you are goalie/sweeper since it has some modifier to make defending easier, but still most goals are scored 1v1 against goalie because of the options available to attacker and the boost committed shot/pass shot.

    5v5 ranked also mean people who solo queue will have much tougher time to grind through ranks to get where people can pass reliably or position proper.

    I wish them have more time focus on making the netcode good and reliable and then tweak the options for defender to force a more position/passing heavy game.






  • “Giving away free games seems counterintuitive as a strategy, but companies spend money to acquire users into games,” said Sweeney. "For about a quarter of the price that it costs to acquire users through Facebook ads or Google Search Ads, we can pay a game developer a lot of money for the right to distribute their game to our users, and we can bring in new users to the Epic Games Store at a very economical rate.

    Good for Epic.

    “And you might think that this would hurt the sales prospects of games on the Epic Game Store, but developers who give away free games actually see an upsurge in the sale of their paid games on the store, just because their free game raises awareness. And it’s so much that often developers, when they’re about to launch a new game, come with us wanting to work closely on a timed release of a free game, just to drive user awareness of their next game. That’s been an awesome thing. And it’s been by far the most cost effective aspect of the Epic Games Store.”

    Good for developers, that have decent enough games.

    “We spent a lot of money on exclusives,” said Sweeney. “A few of them worked extremely well. A lot of them were not good investments, but the free games program has been just magical.”

    Exclusives, of course this is the expected result, because that how game publishing/marketing works. People in this thread talking like publishers make a lot of money on 80% of their released games. (<-- it’s not, in case you did not get it. ) I think it’s just Tim Sweeney’s way of saying, we will adjust our approach in the future, like what any publicly traded CEO would do.