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Joined 1 year ago
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Cake day: March 18th, 2024

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  • or making a real case why it’s beneficial

    To which I said:

    quickly conveying to your audience where your inspirations came from so that they know what type of game it is

    In a lot of ways, “they don’t make 'em like they used to”, so in addition to that art style helping to convey what kind of game they made, it also comes along with cost reductions for their art pipeline in a lot of cases. It doesn’t really make them “stuck in the past” when there were real advantages to how things used to get done.


  • I’ve been looking forward to this one. So much of this genre is going live service and online-only, and these people are some of the few making just a video game. I’m pretty new to this genre, but I liked that last Titan Quest quite a bit, and I’m looking forward to a lot of the modern sensibilities the genre acquired in the past 20 years, like dodge rolls and perhaps WASD/left-stick movement.