

Je viens de commencer (2h peut-être) et c’est très prenant, même si la stabilité n’est pas top via Proton / sur Steam Deck pour le moment, j’ai eu quelques crashes.
Merci pour l’article gratuit!
he/him - il/lui
Je viens de commencer (2h peut-être) et c’est très prenant, même si la stabilité n’est pas top via Proton / sur Steam Deck pour le moment, j’ai eu quelques crashes.
Merci pour l’article gratuit!
I would rank episode 3 (much) higher, otherwise I pretty much agree with that list.
Woah, a PCE for $50 CAD is like 2021 Japan prices territory, I’d have bought it in a heartbeat!
Really nice pickups! I wish I could have gone this year, but I’m out of town.
I’ve had great results with a newer emulator (Citron).
It’s not perfect, but I can play almost all of my games at full speed, Docked mode, and with few stutters. It runs about on par with my modded Switch, but in Docked mode, so that’s a real advantage imo.
I think the equivalence doesn’t apply, because a car is a functional product and you should expect price to correlate with added features.
Indie games, as well as AAA, can offer similar quality levels at wildly different prices, so price doesn’t (shouldn’t) enter the equation imo.
Quality, possible enjoyment and my tastes are what I take into account when buying a game or not, not its price point, so that might be the difference.
That’s not what I’m saying.
What I find silly is to expect price to correlate with quality in the video game space, because you have Indies as well as AAA, with wildly different prices, ultimately offering similar qualities. Price shouldn’t come into the equation when talking about a game’s quality or “value” imo.
Like the week before, I can’t settle on one game.
I’ve been playing Death Stranding quite a bit, but then got to setting up switch emulation on my Steam Deck again, so Ive been juggling between Xenoblade Chronicles, Fire Emblem: Engage and Astral Chain.
I’ll be travelling for a bit, so it’s likely going to be one of those for the next couple of weeks.
To be clear, I find this rhetoric pretty silly given that price has no influence over a game’s intrinsic qualities and vice versa.
I’m not arguing for games to be priced higher either, because a lot of that money likely wouldn’t end up going to the devs, but I think the price argument doesn’t stand either way.
What does that even mean? And what do you consider “full price worthy” in that case?
Excerpt from the dev’s website (very bottom of the page):
This game is a work of NON-FICTION. Any similarity to actual agencies, policies or ethnic groups of the PRC in this game is INTENTIONAL.
Oh, TIL - I’ll have to try that, thank you!
Setting a high refresh rate is somewhat of a given, but won’t negate anything which VRR helps with - screen tearing. If you’re always playing with VSync on and getting constant frame rates, that’s not an issue, but that’s also far from the usual experience.
Yes, I’ve been bothered by VRR flicker on my OLED monitor (LG 27GR95QE) since I started actively gaming on it with my Linux build a couple months ago, it was never an issue with consoles for me.
I’m on KDE FWIW, and the flicker is more pronounced during games with mouse cursor on screen afaict. I can’t compare to Windows.
I think VRR flicker is less of an issue when running games within a gamescope session, but it’s not ideal either.
Backloggd works great for me because I want both game/library tracking and user reviews, including my own once I finish a game. If someone only cares about the former, backloggery.com is probably just as good.
Oh, Cattle Crisis seems to be right up my alley!
I bought Wednesday some time ago, but haven’t gotten to playing it yet - not in the right mental state either I guess.
And thanks for the Random Bundle Game mention, I hadn’t heard of it and usually have a hard time going through the bundles I own.