

alright then.
I see. expected
is such a great library to have regardless of the standard version.
oh c++03, I’m not familiar with that standard.
I enabled support for c++11 regardless, it’s kinda cool to do so
alright then.
I see. expected
is such a great library to have regardless of the standard version.
oh c++03, I’m not familiar with that standard.
I enabled support for c++11 regardless, it’s kinda cool to do so
ikr, constexpr is pretty cool. sure, no problem. I could make it fully compatible with c++14 without c++17 extensions if u wanna use it with c++14
because “if constexpr(…)” is a c++17 feature which i’m using it to allow usage of nl::unexpected() to return a nl::expected<nl::monostate, E> to nl::expected<T, E> in this copy constructor
template<class U>
expected(const expected<U, E>& other) : _has_value(other.has_value()) // a copy constructor
{
if (_has_value)
{
if constexpr (std::is_same<U, monostate>::value) // it checks if U == monostate
{
// makes an empty instance of "T"
}
else if constexpr (std::is_same<U, T>::value) // it checks if U == T
{
// otherwise copies "other._value" into _value
}
else
{
static_assert(
not std::is_same<U, T>::value, "no available conversion between the provided value types");
}
}
else
{
new (std::addressof(_error)) E(other.error());
}
}
template<class E>
expected<monostate, E> unexpected(const E& e) // then this can covert <monostate, E> to <T, E> fine because of this copy constructor
{
return expected<monostate, E>(e);
}
// example usage
nl::expected<int, std::string> meow = nl::unexpected("error");
but i could take a different approach and make 2 copy constructor one that explicitly takes
expected(const expected<monostate, E>& other)
and another
expected(const expected& other)
I was also using “std::is_same_v” which is a c++17 feature instead “std::is_same<>::value” but i made a commit and changed it. it now compiles with c++14 but with c++17 extensions
you can constrain functions with c++20 concepts to ensure the compiler is calling the correct function if you’re that worried
Here are some cool and advanced features of the ljson library, with short code snippets for each:
You can build JSON objects and arrays directly from standard containers (e.g., std::map, std::vector, std::set, etc.): C++
std::map<std::string, int> obj = {{"a", 1}, {"b", 2}};
std::vector<std::string> arr = {"x", "y", "z"};
ljson::node data;
data.insert("object", obj);
data.insert("array", arr);
ljson::node n = {
{"name", "Alice"},
{"age", 30},
{"active", true},
{"tags", ljson::node({"dev", "cat_lover"})},
{"profile", ljson::node({{"city", "Paris"}, {"zip", 75000}})}
};
// n is now a JSON object with nested objects and arrays!
if (n.at("age").is_integer())
std::cout << "Age: " << n.at("age").as_integer() << "\n";
if (n.at("tags").is_array()) {
for (auto& tag : *n.at("tags").as_array())
std::cout << tag.as_string() << " ";
}
n.at("name") = "Bob"; // changes value to "Bob"
n.at("age") = 31; // changes value to 31
n.at("active") = false; // changes value to false
n.at("tags").push_back("gamer"); // add "gamer" to tags array
auto result = ljson::parser::try_parse(R"({"x":1})");
if (result) {
std::cout << "Parsed!\n";
} else {
std::cerr << "Parse error: " << result.error().message() << "\n";
}
n.dump_to_stdout({'\t', 2}); // Pretty print using tabs, 2 per indent
n.write_to_file("output.json"); // Write to file
std::string s = n.dump_to_string(); // Get pretty JSON string
Concatenate arrays and objects in a natural way:
ljson::node a = {1, 2, 3};
ljson::node b = {4, 5};
ljson::node c = a + b; // [1,2,3,4,5]
ljson::node obj1 = {{"x", 1}};
ljson::node obj2 = {{"y", 2}};
ljson::node obj3 = obj1 + obj2; // {"x":1,"y":2}
n.insert("nothing", ljson::null);
if (n.at("nothing").is_null())
std::cout << "It's " << n.at("nothing").stringify() << "!\n"; // It's null!
ljson::node arr = { 1, 2, 3, ljson::node({"nested", "array"}), ljson::null };
ljson::node obj = { {"a", 1}, {"b", ljson::node({2, 3, 4})}, {"c", ljson::node({"d", 5})} };
You can set a node’s value using .set() or assignment:
n.at("val").set(123.45);
n.at("flag") = true;
n.at("sub").insert("newkey", "newval");
// Iterating an array
for (auto& item : *n.at("tags").as_array())
std::cout << item.as_string() << "\n";
// Iterating an object
for (auto& [key, value] : *n.as_object())
std::cout << key << ": " << value.stringify() << "\n";
Get error info if you try an invalid conversion:
auto res = n.at("name").try_as_integer();
if (!res) std::cerr << "Not an integer: " << res.error().message() << "\n";
Any supported type (string, int, bool, null, etc.) or nested containers can be used directly in construction or insertion.
n.dump_to_stdout({' ', 8}); // 8 spaces per indent
ljson::node obj = {
{"a", 1},
{"b", 2}
};
obj += ljson::object_pairs{
{"c", 3},
{"d", 4}
};
Summary: ljson offers a modern, expressive, and type-safe C++ JSON API with C++ types, safety, and STL integration.
thank you! if someone wants a more modern API that’s kinda similar to tomlplusplus and a little nicer to use with modern error handling then my library might come in handy. my API is inspired a lot by tomlplusplus . i was trying to make a build system that uses TOML as a config file and I needed a json library so i decided to make my own as a learning experience which was great.
I’m not familiar with simdjson, but i know a little about nlohmann and I think the exception free path using ljson::expected is a nicer/safer approach. also there is convenient operator overloads in my library to add objects/array together, but nlohmann also has that i think
// accessing values in ljson
ljson::node node = ljson::parser::parse(raw_json);
std::string val = node.at("key").as_string();
// accessing values in nlohmann
nlohmann::json::json json;
raw_json >> json;
std::string val = json["key"].get<std::string>();
I’m so excited for C++26
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