• simple@lemm.eeOP
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      15 days ago

      The battery life test is even more damning. SteamOS in some cases had more than 2x better battery life.

      • Fubarberry@sopuli.xyz
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        15 days ago

        Yeah you’re right, I had mostly been looking at the difference between the steam deck and legion Go S on that chart and barely even noticed the difference between windows on the legion Go S there.

          • Laser@feddit.org
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            14 days ago

            It just indicates that Dead Cells itself isn’t very demanding, so the power draw in that game converges against idle draw where the issues are most apparent

          • Fubarberry@sopuli.xyz
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            14 days ago

            Windows uses a lot of power just existing, so you can’t get any of the windows handhelds down to a low power consumption. I remember when the Rig Ally first came out, the verge tested it using 5-8w of power on the steam deck, and using 16-22w of power on the Ally. Some of that is the hardware (the Deck has a really power efficient chip for low power games), but a lot of it is windows.

            • xavier666@lemm.ee
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              14 days ago

              This explains why Windows laptops just randomly start spinning their fans. Random energy consumption -> heat production increased -> fan spins

              • Dremor@lemmy.worldM
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                14 days ago

                It takes a lot of power to send half your life to the other side of the world, to MS datawarehouse.

    • Vince@lemmy.world
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      15 days ago

      Interesting, I wonder if the games with a bigger improvement is more CPU bound than GPU bound

      • Fubarberry@sopuli.xyz
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        15 days ago

        My understanding is it’s mostly just the advantage of not having windows running hogging resources, so it should be a bigger gain for CPU bound games.

        **Edit ** There can be performance gains from using vulkan over DirectX too, so there probably are GPU gains as well. It will depend on the game though