

Agent is a huge meme for my friend group for pretty much the exact same reasons Lol.
Agent is a huge meme for my friend group for pretty much the exact same reasons Lol.
I don’t know the “right” answer, but I set it so if you hit something, it plays out some checks similar to as you described:
If we collide with something but its only waist high, then we will have the player stop the grapple and attempt to vault over whatever it is.
If we collide with something and its more than waist high, then we wait for a very small delay and see if we made any progress towards our destination. If not, end the grapple because something is in the way.
Ignore all collision damage otherwise when grappling. Either we get stopped on the way and give up, or make it and then end the grapple.
… And last but most horrible of all:
All my games are janky though so I don’t think this is some ideal setup.
Edit: Cleaned up the collision damage part as I thought I handled it differently.
I unironically would love to make a game where you make advanced spells like this.
Just without Arcane Overflow and their overzealous wizards.
Oof, this reminds me of a personal experience.
Me: Oh this grapple system is easy, we’ll just push the player’s vector towards the destination vector.
Game: Oh but there’s a small object in the way that cannot be moved. This will make an immense amount of collision data per tick.
Me: Can’t we just ignore-
Game:
Its been awhile since I’ve played, but you should get a few Portcrystals around mid-game, and combined with the eternal ferrystone will help traveling around significantly.
Me this morning, apparently
This is going to become the new AAA normal, isn’t it.
In my experiences, every time someone does something incredibly bold like that, they get mad their actions have consequences.
I think some people really just want a DM to roll with their shenanigans all the time.
I can’t trust my players to command their own boat again. Not since the incident.
These do look good though so hmm, maybe worth reconsidering.